Competition Summary

After 3 months, the Daj się Poznać competition has come to an end. Here are my thoughts on it and a status update on my project. Read more

Rendering layer changes

Multiple layers of characters is something that doesn't really fit into any terminal emulator, but in case of video games, such feature would provide many possibilities. In order to support it I'm changing a lot of initial concepts within the Praedium's engine rendering layer. Read more

Embracing SFML

After going through SFML's, docs I slowly refactor the Praedium's engine to fully embrace it. Read more

Switching to SFML.Net

As performance issues grew, a need to find a new, more performant alternative for rendering arose. My choice in this matter was SFML.Net. Read more